AppLovin / AppLovin-MAX-Unreal

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Generating universal APK from bundle problem

NikitaAksenov opened this issue · comments

MAX Plugin Version

1.1.1

Unreal Engine Version

4.27

Device/Platform Info

Android

Current Behavior

I've faced a problem when trying to build my project for Android using Max plugin.

In Project settings "Generate Bundle" is set to true, but after building my package I get two .aab files: "-arm64.aab" and "-armv7.aab".

But without plugin after building we got one .aab file.

Expected Behavior

I've expected that with "Generate Bundle" is set to true I'll get one .aab file.

How to Reproduce

Build project on Unreal Engine 4.27 for Android with AppLovin's MAX plugin with "Generate Bundle" set to true.

Additional Info

No response

I also cath this problem. Unreal exports 2 aab and 2 apk files, even if option split ABI sets to false.

Hi @NikitaAksenov, @vtzay

Edit: Actually I realize I misinterpreted the issue in my initial response—I presume that you'd expect a single AAB despite having multiple architectures checked. In any case, would you guys mind sharing the settings you have checked for "App Bundles" and "Build" in your Android Project Settings?

I wasn't able to replicate the problem in our demo project. Could you verify which architectures are enabled in your project under Project Settings > Platforms > Android > Build? If you have both armv7 and arm64 checked, I'd expect you'd get separate builds for each.

Hi, a fix for this issue has been included in the latest plugin release, 1.1.2.