Tony's starred repositories
csharplang
The official repo for the design of the C# programming language
use-cannon
👋💣 physics based hooks for @react-three/fiber
dotnet-script
Run C# scripts from the .NET CLI.
FidelityFX-FSR2
FidelityFX Super Resolution 2
game-programming-patterns-demo
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
react-three-rapier
🤺 Rapier physics in React
FidelityFX-SDK
The main repository for the FidelityFX SDK.
Standard-Assets-Characters
Unity Standard Asset Controllers
MA_TextureAtlasser
Texture atlas creator for Unity
PaddleGameSO
A demo project to showcase design patterns and game architecture using ScriptableObjects
hierarchical-pathfinding
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
EntitiesNavMeshBuilder
Runtime NavMesh dynamic building for Unity Entities.
Pathfinding
Pathfinding - using Unity Navmesh, ECS and Burst
dotnet-burst-comparison
Benchmarks to compare .NET and and Unity's Burst compiler.
Benchmarks
Ultra Engine / Leadwerks / Unity performance benchmarks
UnityRoslynDemos
Unity demos with Roslyn C# compiler tools which allow you to compile and inspect C# code at runtime