Tony's starred repositories

bevy

A refreshingly simple data-driven game engine built in Rust

Language:RustLicense:Apache-2.0Stargazers:34779Issues:296Issues:5252

roslyn

The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

csharplang

The official repo for the design of the C# programming language

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

flecs

A fast entity component system (ECS) for C & C++

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Language:C++License:Apache-2.0Stargazers:4695Issues:182Issues:175

use-cannon

👋💣 physics based hooks for @react-three/fiber

dotnet-script

Run C# scripts from the .NET CLI.

graphy

Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.

Language:C#License:MITStargazers:2463Issues:56Issues:60

FidelityFX-FSR2

FidelityFX Super Resolution 2

Language:CLicense:NOASSERTIONStargazers:1934Issues:51Issues:106

cs-script

C# scripting platform

game-programming-patterns-demo

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

Language:C#Stargazers:1433Issues:26Issues:0

sculptgl

DEVELOPMENT STOPPED I'm now working on Nomad Sculpt instead

Language:JavaScriptLicense:MITStargazers:1378Issues:78Issues:80

react-three-rapier

🤺 Rapier physics in React

Language:TypeScriptLicense:MITStargazers:1016Issues:13Issues:102

miniplex

A 👩‍💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.

Language:TypeScriptLicense:MITStargazers:819Issues:11Issues:71

FidelityFX-SDK

The main repository for the FidelityFX SDK.

Language:C++License:NOASSERTIONStargazers:813Issues:25Issues:74

TressFX

DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur

Language:C++License:MITStargazers:775Issues:76Issues:39

Standard-Assets-Characters

Unity Standard Asset Controllers

Language:C#License:NOASSERTIONStargazers:594Issues:49Issues:17

MA_TextureAtlasser

Texture atlas creator for Unity

Language:C#License:MITStargazers:446Issues:21Issues:10

CCOSS

Cortex Command - Open Source under GNU AGPL v3 (no game data included)

Language:C++License:AGPL-3.0Stargazers:386Issues:23Issues:10

PaddleGameSO

A demo project to showcase design patterns and game architecture using ScriptableObjects

Language:C#Stargazers:178Issues:3Issues:0

hierarchical-pathfinding

Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins

Language:C#License:MITStargazers:167Issues:4Issues:3

Daedalus

The Maze generation software "Daedalus", version 3.4

Language:C++License:NOASSERTIONStargazers:51Issues:2Issues:4

EntitiesNavMeshBuilder

Runtime NavMesh dynamic building for Unity Entities.

Language:C#Stargazers:48Issues:2Issues:0

Pathfinding

Pathfinding - using Unity Navmesh, ECS and Burst

Language:C#License:MITStargazers:32Issues:1Issues:0

dotnet-burst-comparison

Benchmarks to compare .NET and and Unity's Burst compiler.

Language:C#License:MITStargazers:21Issues:2Issues:1

Benchmarks

Ultra Engine / Leadwerks / Unity performance benchmarks

Language:C#Stargazers:17Issues:1Issues:0

UnityRoslynDemos

Unity demos with Roslyn C# compiler tools which allow you to compile and inspect C# code at runtime

Language:ShaderLabStargazers:15Issues:2Issues:0