AnodeCathode / TechNodeFirmaCraft

All the configs and scripts and stuff for TNFC

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Could we resurrect the pause chunk

AnodeCathode opened this issue · comments

Feature from 1.7.10, if a chunk is unloaded for a significant period of time, progression stops. This would mean animals date not changing, food not expiring.

Would have to record chunk loads/unloads and add nbt data. If a certain threshold is exceeded (meaning chunk has not been loaded in x) then any animals have the diff added to their birth date, foods added to expiry date, crops? Others?

See how 1.7.10 did it and then think about it