[ISSUE] Rotating player is buggy
koloja opened this issue · comments
When I use the code
function base_recoil(p: player, amt: number):
# set {_v} to vector between {_p} and location 1 meter behind {_p}
# set y of {_v} to 0
# set standard length of {_v} to 0.05
# add {_v} to {_p}'s velocity
rotate {_p} by 0 horizontally and {_amt} vertically
It comes out laggy / choppy and doesn't rotate properly.