AndresTraks / BulletSharpPInvoke

.NET wrapper for the Bullet physics library using Platform Invoke

Home Page:http://andrestraks.github.io/BulletSharp/

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

lib bullet c (this) vs PhysicsClientC_API?

RenzoCoppola opened this issue · comments

It seems that the bullet engine has an exposed C api... which can be used for C#. I haven't really tried to do anything with it, but, what are your thoughts about it?

I haven't had much time to look at the C API, but it seems to be a completely different API that wraps a small part of the underlying Bullet library and adds a client-server model. So I'm not sure if anything interesting can be done with it.

There is a fork of BulletSharp for Unity:
http://digitalopus.ca/site/bullet-physics-in-unity-3d/