Anderen2 / RTS

An 3D LAN-Multiplayer (R)eal (T)ime (S)trategy game (C&C Generals style) made in Python.

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Optimize the clients FPS

Anderen2 opened this issue · comments

The clients FPS is too low to be playable at some times. It should be over 60FPS at my HP Probook 4330s (Intel Sandy Celeron, Intel HD 3000)

After terrain optimalizations in commit: 50226a0 the game is now running at 80-90 FPS with an empty scene (Only map with few decorations)

Though after adding 10 planes into the scene it slows down to ~60. If they are moved (Without particles and dbg_aabb but with FOW) they go down to ~40 (Which is too low)

Im setting the limit for fixing this bug at min. 15 moving entitys and 5 decorators in view with fow. This should run over 60FPS