Melee swing impacts long after animation ends when in range of a target/surface
Elliot511 opened this issue · comments
Describe the bug
When using a melee weapon (only tested with snipers machete), a successful impact can register long after the attack animation ends.
To Reproduce
- Swing and miss a melee weapon (I used the snipers machete).
- Wait a given period of time (Optional - but you can wait as long as you like the bug still occurs).
- Aim at a target/surface and get within range
- Weapon hits target
Expected behavior
When swinging a melee weapon, the impact should only register during the swing.
Media/Files
No response
Additional context
No response
Found that thing working on all melees. For spy situation is a bit different. He can't attack when he is far away from wall/enemy.
Also got it on record. (Speeded up video a bit)