RuanJingqing's starred repositories

open_spiel

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

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football

Check out the new game server:

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minimalRL

Implementations of basic RL algorithms with minimal lines of codes! (pytorch based)

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DeepRL

Deep Reinforcement Learning Lab, a platform designed to make DRL technology and fun for everyone

MAgent

A Platform for Many-Agent Reinforcement Learning

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awesome-deep-rl

For deep RL and the future of AI.

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ML-GCN

PyTorch implementation of Multi-Label Image Recognition with Graph Convolutional Networks, CVPR 2019.

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text_gcn

Graph Convolutional Networks for Text Classification. AAAI 2019

smac

SMAC: The StarCraft Multi-Agent Challenge

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phd-bibliography

References on Optimal Control, Reinforcement Learning and Motion Planning

awesome-gcn

resources for graph convolutional networks (图卷积神经网络相关资源)

ClusterGCN

A PyTorch implementation of "Cluster-GCN: An Efficient Algorithm for Training Deep and Large Graph Convolutional Networks" (KDD 2019).

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overcooked_ai

A benchmark environment for fully cooperative human-AI performance.

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hpv4g

hpv seckill 约苗 九价 疫苗秒杀 :girl: :syringe:

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cchess-zero

AlphaZero implemented Chinese chess. AlphaGo Zero / AlphaZero实践项目,实现**象棋。

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DGN

DGN Code

xingtian

xingtian is a componentized library for the development and verification of reinforcement learning algorithms

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MAgent

An engine to create high performance multi-agent grid world environments with hundreds or thousands of agents, along with a set of reference environments

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magnet

MAGNet: Multi-agents control using Graph Neural Networks

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NDQ

Codes accompanying the paper "Learning Nearly Decomposable Value Functions with Communication Minimization" (ICLR 2020)

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football-paris

The exact codes used by the team "liveinparis" at the kaggle football competition ranked 6th/1141

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Bilevel-Optimization-in-Coordination-Game

code implementation for 'Bi-level Actor-Critic for Multi-agent Coordination'(AAAI2020)

matplotlib-fill_between-in-3D

Example of a way of bringing the Python 3 matplotlib.pyplot.fill_between function to 3D plots.

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GraphMIX

Implementation code for GraphMIX: Graph Convolutional Value Decomposition in Multi-Agent Reinforcement Learning

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Auto-STGCN

source code of paper 'Auto-STGCN: Autonomous Spatial-Temporal Graph Convolutional Network Search Based on Reinforcement Learning and Existing Research Results'

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LSC

Code for "Learning Structured Communication for Multi-Agent Reinforcement Learning" (ICLR 2020 OpenReview)

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GRF-Self-Play

Training agents with competitive self-play in Google Research Football environment

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