Absulit / points

A Generative Art library made in WebGPU

Home Page:https://absulit.github.io/points/examples/

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Add types to uniforms

Absulit opened this issue · comments

When calling addUniform, the value is always a f32, this would be a lot better if the values could be more than that, like i32, vec2, etc.

let val = 6.7;
addUniform(val) //default f32

let val = [0.,0.]
addUniform(val, 'vec2');

This has been addressed with PR #86