Last ray of each sweep is excluded from velocity texture computation
jm5791 opened this issue · comments
Hi all,
I am a new pyart
user. First of all, thanks for this great tool !
Going through the code of the velocity texture computation util, I noticed that the last ray of each sweep is excluded from the texture computation. Was it done this way for some purpose I am missing or should it be fixed ?
Thanks,
@jm5791 - the last ray is kept out since we need at least 2 gates to calculate a texture, and the last value in the ray would be 0 since it is on the boundary of the dataset.