Physics Improvements
ACBob opened this issue · comments
ACBob commented
Collision
- Collision testing all chunks that the Collision Box is in
- Rotate-able Collisions
- More shapes
- Sphere
- Mesh
Physics
- Friction
- Gravity modifier (water lowering it, etc.)
ACBob commented
The physics has been pushed down to the base entity, and is pseudo-trying to get Minecraft parity.
ACBob commented
Rewrite may not be needed.
Improvements, however, are. Collision currently only tests your current chunk, it should also check a neighbouring chunk.
ACBob commented
Collision with the world is relative to blocks instead of chunks, so we only test the blocks in the world positions touched by the collision box