62832 / MEGACells

ME Greater Accumulation Cells - For when kilobytes just won't do.

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Decompression/ Compression: Thermal Series Nickel does not appear to be

Exikle opened this issue · comments

It appears that nickel is not registering as a decompress-able/compressible item.

On Version 2.0.0 - 1.92.2

Have used the compression card in the cell workbench on the bulk item storage cell.

Items are currently stored on 2 separate storage cells

Let me know if there's anything else you need.

image

commented

Are you playing some kind of modpack that uses two different types of nickel interchangeably for recipes?

There is the — admittedly premature — assumption for the compression feature that you're playing on a pack with some unification mod that ensures all nugget-ingot recipes give back the nugget or ingot from the same namespace. As in, if you took 9 nuggets of Thermal nickel to turn into an ingot of Thermal nickel, that ingot would then be crafted back specifically into 9 Thermal nickel nuggets.

I'm currently loading it in FTB Skies 1.3.1 and as far as I can tell there is only one type of nickel in the pack (via searching through JEI to confirm)

In terms of testing, I tried removing all the nickel ingot crafting recipes as I thought perhaps there was a conflict but that didn't do anything unfortunately.

Let me know if theres anything else you want me to test

commented

Removing the crafting recipes for the ingot wouldn't help as an item needs to have both an equivalent nugget-to-ingot and ingot-to-nugget recipe to be considered compressible.

Does this happen for any other metal from Thermal Series or other mods?

Its only this particular material, Lead, Silver etc from Thermal appears to be working. All other mods (Botania, Mek, Create, etc) appear to be fine.

commented

Then I can't say for sure what the cause of this might be. I suggest running it by the FTB team to see if maybe there's a discrepancy in FTB Skies with the recipes for nickel compared to the other metals.

In an attempt to fix it without messing witht he mod itself, tried to add AllTheOres mod just to see what would happen which worked. I'm assuming it overrides the FTB recipe or something which allows the decompression module from seeing it.

In theory (at a quick glance), recipe.getIngredients().size() == 4 || recipe.getIngredients().size() == 9 should've taken care of it but not sure why it doesnt

commented

If the different metals and alloys for whatever reason aren't unified in FTB Skies then the discrepancy between recipes could well be the fact that some nugget-ingot-block recipe for nickel could return one form of nickel one way and another form the other way. This would mean that the recipes involving nickel aren't technically "reversible" as you don't get the same form of that metal back from carrying the recipe out both ways.

Yeah that makes perfect sense, I'll look into it a bit to see where but I'll probably close this issue out once i confirmed