Rotating a Circle about UP axis breaks the rendering
Batres3 opened this issue · comments
Describe the bug
When a circle is rotated about the UP axis it breaks the rendering, it seems to end up displaying the triangles where the line is usually rendered, but it colors the whole triangle instead of just the circle (this happens at around -45 degrees)
Code:
from manimlib import *
class Test(Scene):
def construct(self):
circle = Circle()
self.add(circle)
self.play(Rotate(circle, -45*DEGREES, UP))
self.wait(5)
test = Test()
test.construct()
Wrong display or Error traceback:
Additional context
Yes, I have the same issue.
Hello @Batres3,
I have executed the same code on my system without encountering any errors. This discrepancy might be due to the difference in the libraries we are using—you're using manimlib, whereas I am using manim.
from manim import *
class Test(Scene):
def construct(self):
circle = Circle()
self.add(circle)
self.play(Rotate(circle, -45*DEGREES, DOWN))
self.wait(5)
test = Test()
test.construct()
test.render(preview=True)
If you continue to experience issues, please let me know in this thread so we can troubleshoot further.
Best regards,
Sahil