Jittery Results in Unity SDK
snk123 opened this issue · comments
I have used all tutorials and the results are nowhere near the NUITrack platform executable. The skeleton bones keep on disappearing even when staying still. However, when I run the executable and test from there, the results are smooth. (using RealSense D455)
What can be the reason?
Getting the same result with the RealSense 435i. When turning off the NuiTrack AI in the config file the jitter decreases. But want to use the AI stuff..
Hello @snk123. Try running the "RGB and skeletons" tutorial scene in Unity and then nuitrack_sample.exe from "Nuitrack\nuitrack\ nuitrack\bin"
Is there a difference in joint jitter? If there is a difference, then record the screen.
And write a version of the unity and nuitrack.
Case closed due to no further comments received.
I have similar results in the C++ SDK. Here is a recording with RegressionSkeletonization:
regression.mp4
And here is a recording with CNN_HPE: