2d-inc / Flare-JS

Flare Javascript ES6 runtime with Canvas rendering.

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Color Components don't update

umberto-sonnino opened this issue · comments

I've noticed that ColorComponents aren't updating properly in the runtime, as they are not marked dirty on their own.

So for example: a static Rectangle with a gradient fill won't change its color/opacity.
On the other hand, if the rectangle is also animating the transform, it'll be updated through the transform dirt flag.

Here's an example file: Simple.Shapes.flr.zip
Which is this file.

A solution would be to add a new function to ActorPaint

class ActorPaint extends ActorComponent 
{
[...]
	markDirty()
	{
		this._Actor.addDirt(this, ColorDirty, true);
	}
[...]
}

Which then can be called in Animation.apply() when a ColorComponent is modified.
I've tested this locally and it works.

I tried the shapes-2 file in the example and it shows just a blank screen. Is there something additional that needs to be setup to get this to work?