2008Choco / Alchema

Spigot plugin. In-world cauldron crafting, witchcraft and sorcery

Home Page:https://www.spigotmc.org/resources/alchema.87078/

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Contents GUI

Hellcode48 opened this issue · comments

Describe the new feature
A GUI to view and take contents of cauldron

How will it work?
SHIFT+RIGHT-CLICK Cauldron to open a chest GUI where you can view all contents that are in the cauldron and even take out the items (alternate way to breaking cauldron)

Ideally I'd like to avoid having any sort of GUI or something to that degree in order to remove items from the cauldron. In my opinion, it takes away from the immersion because it implies that you're kind of just reaching your hands into a boiling cauldron which doesn't seem right to me 😛

However, you can still take out items from the cauldron without breaking it. If you take out just the water from the cauldron (i.e. with a bucket or a glass bottle), the items will drop and you can pick them up! I figured that was a reasonable compromise because you can refill the cauldron up again immediately after draining it.

Okay hear me out, how bout a neat animation to show items in cauldron by having them floating above cauldron in a magical way when you shift+right click (it will do a cool animation then after say 5 seconds go back into cauldron)

It's actually funny you mention that. Not long ago I wrote a Fabric mod for VeinMiner to integrate with servers that have the plugin installed and display some client-sided information when pressing a custom keybind. After writing it I had come up with the idea earlier today to write an optional client-sided mod for Alchema that does pretty much what you describe. I think if I can better wrap my head around client-sided rendering, that's something I want to do :)

If anything ask the dev of InteractionVizualizer, he pretty much got client side stuff down to a T

InteractionVisualizer is server-sided (though displayed client-sided) but that is definitely something I could optionally integrate with. I would have to look more into that for at least a server-sided solution that doesn't rely on a client-sided mod. I will investigate further

Well I think the use of a client-side mod defeats the point of running a spigot server (the point of running a spigot server is so that players don't need a mod installed to play). I think you should try for the server-side solution as well at least for those like me who don't want a client-side mod

Well I think the use of a client-side mod defeats the point of running a spigot server (the point of running a spigot server is so that players don't need a mod installed to play). I think you should try for the server-side solution as well at least for those like me who don't want a client-side mod

Absolutely agreed! Server sided is my priority and that will continue to be the case 😄 I will find some sort of solution to this.