1fpga / golem

The GoLEm emulator core

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Per hansl - MiSTer Autofire Issue with current Firmware

AktaneDev opened this issue · comments

Mister has autofire functionality that can be set to a particular ms interval, and then assigned to any of the controls individually as an on/off boolean.

In many games that have a charge shot (hold button) as well as a mash shot (tap button) you will want to assign the SAME button to TWO different physical inputs. This can be achieved using the Alternative Button control setup in the current firmware.

Button 1 = In Game Button A - Autofire enabled
Button 2 = In Game Button A - Autofire disabled

However, when pressing Both Buttons 1 + 2 together, the resulting behavior should = Button 2 (the charge, or the hold button). Currently on MiSTer the resulting behavior is confusing, it will either disable both buttons, or do something else like just result in a single tap.

To Test, hold button 1 (rapid fire should be seen) - while holding now hold button 2 - (rapid fire should cease and held button should be seen) - now release button 2 - (rapid fire should resume)