iPhone : code works for Simulator, not for Device
GoogleCodeExporter opened this issue · comments
What steps will reproduce the problem?
1. Create a basic iPhone application that sends a C4 note on and note off
signal on touch down /
touch up.
2. I included as well the previously mentioned changes for the simulator to the
source with an #if
TARGET_IPHONE_SIMULATOR guard:
a) Change IPHONE_SENDER_PORT from 9002 to 9003
b) Change "en0" to "en1"
What is the expected output? What do you see instead?
These two applications should send exactly the same message to the server and
play a C4 on my
machine. The Simulator works just fine; I can send notes, CC values, everything
works. But, when
I run it on the Device, nothing seems to get sent.
What version of the product are you using? On what operating system?
DSMI iPhone 1.0
DSMIDIWifi server 1.01
Mac OS 10.6.2
iPhone OS 3.0
Original issue reported on code.google.com by mcacrylamide@gmail.com
on 28 Mar 2010 at 7:57
EDIT: I downloaded the Midi Motion Machine free app on my iPhone, and IT
doesn't work.
And, I've tried running the server on multiple machines, all three platforms
(PC, Mac, Linux).
Still doesn't work.
Original comment by mcacrylamide@gmail.com
on 28 Mar 2010 at 8:13
For anyone else who has this bizarre problem, I've discovered the solution. If
you reset the network settings on
the phone, it seems to work. I have no idea what caused the network settings to
get out of whack, but apparently
this was the problem.
Original comment by mcacrylamide@gmail.com
on 29 Mar 2010 at 5:41
Original comment by collin.m...@gmail.com
on 3 Jul 2011 at 6:07
- Changed state: Invalid