Matsu Graphics Patch To-Do List
orian34 opened this issue · comments
- Start scenario CG need updated ones.
- Fix kakera effect? Used in fragment 41, 43, 45, 46, 47, 48, 49, 51. (@IdealPersona)
- Added se/bgm from previous chapters: wa_003, msys06, msys32.
- Kakera requirements need a translation checking. eg kakera 14 needs 1 but doesn't show it. Confusing requirements.
- Okonogi name tag is white(needs to be green).
- Egret to Heron. Feng to Phoenix. (needs to be checked and changed if nametags use wrong one, I fixed some manually but might have missed a few).
- CGs need adaptation, waku_b, waku_w, white_mono1, etc, overall new CG upgrade.
- UI file for all the menu stuff.
- Add cubemap for OG(done, needs to be added, check discord?)
- Make hanyu filter CG more gray.
- Typo in si_matsuri_02 "hapier". Maybe double check text CG spellings?
- (optional)Need transparent text cgs for Maid In Heaven and I can whip up an upgraded scene.
- Voice pack
- Sprite pack
- Ryukishi sprites
- MG Sprites
- Japanese text images
- CG pack
Kakera effect is a problem in the latest update of the vanilla game and has been reported to Mangagamer.
Also reported the GOG version being out of date and O[A] also reported this to doddler directly.
I think there's nothing else pending from me now besides this so I'm gonna unassign myself until we get word back - if anything else needs my attention feel free to assign me back.
I've finished checking the ryukishi sprite mapping for @enumag. Enumag - afaik the sprite list you gave me was completely covered (except for new characters below), but you may want to double check that.
-
There are two characters without ryukishi sprites
ama_
(amakusa)miyo1_
/miyo3_
(miyo)
-
There are two mappings which are only used as ps3 portrait images (zoomed in versions). Due to how my script works, they still are listed as
sprite/name
rather thanportrait/name
in the .csv file:aks2_kakusei_
from_mats_021.txt
ama_odoroki_
from_mats_022.txt
- For
aks2_kakusei_
, I just picked the equivalent non-zoomed in sprite. Forama_odoroki_
(and all of ama_), since there is no ryukishi sprite, it's just set to NEW_CHAR_AMA
The latest .csv can be downloaded here: https://github.com/drojf/match_higurashi_scripts/blob/master/imageComparer/noconsole_output.txt.csv . The new matches start at sprite/aks1_sakebi_
, or Exel row 440
It took me a while but the disclaimer is here. We still need the japanese version (maybe from @Norgus?).
I also created a disclaimer for saves since this seems to happen very often, this one can be included at booting the game or after you click start. I think it works better when booting, but I'm not very satisfied with the design. It should fit nicely with the voices/shortcuts screen when pressing start, though. Of course, this one is just an extra. Be free to stash it.
I don't mind, but is the 'Chapter Jump' feature really after starting a new game? I checked in onikakushi (just quickly available on my system) and the feature seemed to be within the Extras menu.
I also can't remember off-hand what we referred to the censorship and voice matching as in Japanese and I don't want to use inconsistent terminology - any ideas where I can check to see what it was referred to before?
@ItaloKnox You gave me an idea. Can we discuss this on Discord?