07th-mod / matsuribayashi

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Matsu Graphics Patch To-Do List

orian34 opened this issue · comments

  • Start scenario CG need updated ones.
  • Fix kakera effect? Used in fragment 41, 43, 45, 46, 47, 48, 49, 51. (@IdealPersona)
  • Added se/bgm from previous chapters: wa_003, msys06, msys32.
  • Kakera requirements need a translation checking. eg kakera 14 needs 1 but doesn't show it. Confusing requirements.
  • Okonogi name tag is white(needs to be green).
  • Egret to Heron. Feng to Phoenix. (needs to be checked and changed if nametags use wrong one, I fixed some manually but might have missed a few).
  • CGs need adaptation, waku_b, waku_w, white_mono1, etc, overall new CG upgrade.
  • UI file for all the menu stuff.
  • Add cubemap for OG(done, needs to be added, check discord?)
  • Make hanyu filter CG more gray.
  • Typo in si_matsuri_02 "hapier". Maybe double check text CG spellings?
  • (optional)Need transparent text cgs for Maid In Heaven and I can whip up an upgraded scene.
  • Voice pack
  • Sprite pack
  • Ryukishi sprites
  • MG Sprites
  • Japanese text images
  • CG pack

Kakera effect is a problem in the latest update of the vanilla game and has been reported to Mangagamer.

Also reported the GOG version being out of date and O[A] also reported this to doddler directly.

I think there's nothing else pending from me now besides this so I'm gonna unassign myself until we get word back - if anything else needs my attention feel free to assign me back.

I've finished checking the ryukishi sprite mapping for @enumag. Enumag - afaik the sprite list you gave me was completely covered (except for new characters below), but you may want to double check that.

  • There are two characters without ryukishi sprites

    • ama_ (amakusa)
    • miyo1_ / miyo3_ (miyo)
  • There are two mappings which are only used as ps3 portrait images (zoomed in versions). Due to how my script works, they still are listed as sprite/name rather than portrait/name in the .csv file:

    • aks2_kakusei_ from _mats_021.txt
    • ama_odoroki_ from _mats_022.txt
    • For aks2_kakusei_, I just picked the equivalent non-zoomed in sprite. For ama_odoroki_ (and all of ama_), since there is no ryukishi sprite, it's just set to NEW_CHAR_AMA

The latest .csv can be downloaded here: https://github.com/drojf/match_higurashi_scripts/blob/master/imageComparer/noconsole_output.txt.csv . The new matches start at sprite/aks1_sakebi_, or Exel row 440

It took me a while but the disclaimer is here. We still need the japanese version (maybe from @Norgus?).

I also created a disclaimer for saves since this seems to happen very often, this one can be included at booting the game or after you click start. I think it works better when booting, but I'm not very satisfied with the design. It should fit nicely with the voices/shortcuts screen when pressing start, though. Of course, this one is just an extra. Be free to stash it.

voices
saves

I don't mind, but is the 'Chapter Jump' feature really after starting a new game? I checked in onikakushi (just quickly available on my system) and the feature seemed to be within the Extras menu.

I also can't remember off-hand what we referred to the censorship and voice matching as in Japanese and I don't want to use inconsistent terminology - any ideas where I can check to see what it was referred to before?

@ItaloKnox You gave me an idea. Can we discuss this on Discord?