Patch Thread
drojf opened this issue · comments
Status of patch / Where to get each patch component
Scripts
Clone this repository (https://github.com/07th-mod/higurashi-rei) for the latest scripts.
If you tag a commit, this repository will automatically build a release including the DLL and upload it here: https://github.com/07th-mod/higurashi-rei/releases. But currently it won't compile scripts automatically as I haven't set it up yet.
Voice Pack
https://07th-mod.com/rikachama/voice/HigurashiRei-Voices.7z
Graphics Pack
Not ready yet.
SharedAssets
Not ready yet, but the game will fine work without it. This will cause Fonts, UI, and some other images to be the same as the unmodded game.
Shared Assets Similarity
All the stores are identical (exactly the same file) for a given OS, the only difference is between OS versions (linux, mac, windows).
I'm pretty sure the sharedassets0.assets.resS file (the big file) is the same for all platforms, but I haven't fully checked. Only the sharedassets0.assets file differs between OS.
So you should only need 3 versions (Win/Linux/Mac), or 2 if it turns out the Mac and Linux versions are interchangeable.
Stock Shared Assets
Stock Shared Assets for all platforms: https://1drv.ms/u/s!Ar-lAVeetlqhhJgkyJFVDEXJktiPCQ?e=NEYwb6
Shared Assets Checksums
TODO
DLL
See here for the status of the DLL: 07th-mod/higurashi-assembly#74
Stable DLL Download: https://07th-mod.com/higurashi_dlls/higurashi-rei/Assembly-CSharp.dll
Movie
? What videos do we need for this chapter ?
The way the DLL is setup, we can use just one video file for all platforms, if the .webm
video quality is good enough. Otherwise we can do what we did with the previous chapters and have one format for Windows, and one for Linux/Mac . Some testing may be required.
See here for the video formats supported on each platform: https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html
TODO
- Make this repository compile scripts automatically in Github Actions builds
- Workout all DLL issues from here: 07th-mod/higurashi-assembly#74
- Prepare Graphics Pack
- Prepare SharedAssets
I think this has all been resolved already so I'm closing this issue.