v2.4.1 "Avoidable" attacks are often unavoidable
bluestmango opened this issue · comments
When facing certain enemies with avoidable attacks (telegraphed by red boxes), it's not uncommon that the safe space will land in a wall (presumably) or a similarly unwalkable square, rendering the attack unavoidable
The situations in those screenshots actually were avoidable with freerunning, but this also happens with other classes/subclasses
I've noticed it most commonly with DM-300, though the big crystal, gnoll sappers, and maybe even the geomancer (amazing quest btw, best one in the game) have done it too
That is intended I'm afraid, you're limiting your movement options by standing next to walls. There's only a guaranteed safe adjacent tile if you're standing in open space.
@
Makes sense. Really, it's the score deduction that bugs me. I hate that the player gets penalized for doing what they were forced to do (running through narrow tunnels to the pylons).