00-Evan / shattered-pixel-dungeon

Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.

Home Page:https://shatteredpixel.com/shatteredpd/

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v2.4.1 "Avoidable" attacks are often unavoidable

bluestmango opened this issue · comments

When facing certain enemies with avoidable attacks (telegraphed by red boxes), it's not uncommon that the safe space will land in a wall (presumably) or a similarly unwalkable square, rendering the attack unavoidable

The situations in those screenshots actually were avoidable with freerunning, but this also happens with other classes/subclasses

I've noticed it most commonly with DM-300, though the big crystal, gnoll sappers, and maybe even the geomancer (amazing quest btw, best one in the game) have done it too

That is intended I'm afraid, you're limiting your movement options by standing next to walls. There's only a guaranteed safe adjacent tile if you're standing in open space.

Makes sense. Really, it's the score deduction that bugs me. I hate that the player gets penalized for doing what they were forced to do (running through narrow tunnels to the pylons).